arcane_init at launch. That is the full default integration for ownership.
Prerequisites
- Rust (edition 2021), or a native engine that can load the C ABI
- A public key for your title from the Arcane portal
- The Arcane desktop app has run online at least once for that title (so local ticket / JWKS cache exists when DRM is on)
Get started
1
Link the SDK
Rust:Engines (Unity / Unreal / C++): build the shared library, include
Cargo.toml
include/arcane_sdk.h, and load the C ABI.2
Call init at launch
Pass the public key from the portal. Init checks ownership by default. If
drm_enabled is false in the local cache, init returns success and skips the ticket check — nothing else to configure in your game.You are done for the default launch path. No extra ownership API call is required.
Need to force a ticket check yourself (bypass init’s DRM short-circuit)? Use
check_ownership_offline — see Ownership model. Most games never need this.Next steps
- Ownership model — what init does under the hood
- Errors — codes from Rust and the C ABI
- Rust API — full surface